guys try this into your /system/build.prop settings and check how fast ur phone is?psyke83 please make corrections, if any.add this to your build.prop filero.ril.disable.power.collapse=1pm.sleep_mode=1ro.telephony.call_ring.delay=0debug.sf.hw=1video.accelerate.hw=1debug.performance.tuning=1ro.media.dec.jpeg.memcap=8000000ro.media.enc.hprof.vid.bps=8000000ro.media.enc.jpeg.quality=100net.tcp.buffersize.default=4096,87380,256960,4096,16384,256960net.tcp.buffersize.wifi=4096,87380,256960,4096,16384,256960net.tcp.buffersize.umts=4096,87380,256960,4096,16384,256960net.tcp.buffersize.gprs=4096,87380,256960,4096,16384,256960net.tcp.buffersize.edge=4096,87380,256960,4096,16384,256960media.stagefright.enable-meta=truemedia.stagefright.enable-scan=truemedia.stagefright.enable-http=truemedia.stagefright.enable-record=falsegoogle it for descriptions
So i need a build prop editor or type the 2 instructions into terminal?Can you give instructions?Sorry for my ignorance Sent from my GT-I5500 using Tapatalk 2
debug.sf.hw=1debug.composition.type=gpu
// debug: disable h/w rendering char property[PROPERTY_VALUE_MAX]; if (property_get("debug.sf.hw", property, NULL) > 0) { if (atoi(property) == 0) { ALOGW("H/W composition disabled"); attribs[2] = EGL_CONFIG_CAVEAT; attribs[3] = EGL_SLOW_CONFIG; } }
if (property_get("debug.sf.hw", property, NULL) > 0) { if (atoi(property) == 0) { LOGW("H/W composition disabled"); attribs[2] = EGL_CONFIG_CAVEAT; attribs[3] = EGL_SLOW_CONFIG; mFlags |= CPU_COMPOSITION; } else { // We have hardware composition enabled. Check the composition type if (property_get("debug.composition.type", property, NULL) > 0) { if(((strncmp(property, "c2d", 3)) == 0) || ((strncmp(property, "mdp", 3)) == 0)) { // We wish to use c2d or mdp composition. Try opening copybit if (hw_get_module(COPYBIT_HARDWARE_MODULE_ID, &module) == 0) { copybit_device_t* copybit; copybit_open(module, ©bit); if(copybit) { LOGW("C2D or MDP composition"); mFlags |= (((strncmp(property, "c2d", 3)) == 0)) ? C2D_COMPOSITION:0; attribs[2] = EGL_CONFIG_CAVEAT; attribs[3] = EGL_SLOW_CONFIG; copybit_close(copybit); } } } } } }